How to fire Starter Detonators with the B3000?

The i-kon Blaster 3000 can fire “Starter detonators” that initiate for example non-electric detonators.

B3000_Blast-StarterDet-Remote.png

Features:

  • Starter detonators are not logged in a Logger.
  • The number of starter detonators is limited (max. 10).
  • Starter detonators can be connected to the Controller, remote-controlled, and synchronized Blasters.
  • No Logger must be connected to a Blaster that controls starter detonators.
4_Notes_tryout_Antiqua.png Starter detonators can only be used on the Blaster 3000 if the function is enabled in the factory settings.

 

Setup to fire Starter Detonators

4_Notes_tryout_Antiqua.png

Configure the Blaster 3000 to control Starter Detonators:

  • "Starter detonator" function is enabled in the factory settings.
  • Choose menu: [MENU > Setup > Blaster]
  • <Mode> = <Controller>, <Remote> or <Sync> Blaster
  • <Controlling> = <Starter Dets>

 

To give an easy example, the following shows the blasting sequence using a Controller that fires starter detonators.

Prerequisites:

  • Blast setup is prepared as shown in the figure below, but the firing cable is not yet connected to the Blaster.
  • Blaster is positioned in a safe location.
  • Blasting area is evacuated.
  • NO dongle is inserted into the Blaster's dongle port.
  • No Globals are allowed when firing "Starter detonators"

mceclip1.png

 

 

Blasting Sequence Overview

mceclip3.png

  1. Switch on the Controller (or the Blaster 3000 where the starter detonators are to be fired).
  2. Connect the Starter detonators in parallel to the firing cable (harness wire).
  3. Connect the firing cable to the black output terminals of the Controller (or the appropriate B3000).
  4. Press [OK] to initialize.
  5. The Blaster searches for connected detonators and displays them with their data.
  6. mceclip0.png
  7. Note that there will always be a "virtual" Logger, although no Logger is connected.
  8. Press [DETAIL] to see the detonator list.
  9. mceclip1.png
  10. The detonators are listed and have received a delay time in the order they have been detected by the Blaster.
  11. Press [BACK] to return to the overview.
  12. Continue the blasting sequence as usual.
4_Notes_tryout_Antiqua.png If you connect detonators after the Blaster has initialized (= after you've pressed OK = Step 4), then the detonators are identified as Globals - and the Blaster will abort!

 

 


Search words:

startdet, starter dets

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